A joint or bone, from the skinned mesh skeleton.
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#include <nyModel.h>
Detailed Description
A joint or bone, from the skinned mesh skeleton.
Definition at line 46 of file nyModel.h.
Constructor & Destructor Documentation
| Nytro::Scene::Bone::Bone |
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| virtual Nytro::Scene::Bone::~Bone |
( |
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) |
[virtual] |
Member Function Documentation
| void Nytro::Scene::Bone::computeTransform |
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[virtual] |
| Matrix Nytro::Scene::Bone::getBindPoseInverseMatrix |
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- Returns:
- the bind pose matrix for this bone
| Matrix Nytro::Scene::Bone::getOffsetMatrix |
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- Returns:
- the offset matrix for this bone
| string Nytro::Scene::Bone::getParentBoneName |
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- Returns:
- the parent bone name for this bone
| Nytro::Scene::Bone::NYTRO_CLASS_NAME |
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Bone |
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| void Nytro::Scene::Bone::setBindPoseInverseMatrix |
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Matrix & |
rMatrix |
) |
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| void Nytro::Scene::Bone::setOffsetMatrix |
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Matrix & |
rMatrix |
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set the local offset matrix
| void Nytro::Scene::Bone::setParentBoneName |
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const char * |
pName |
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Field Documentation
The documentation for this class was generated from the following file: