The 'Ai' namespace keeps all the Artificial Intelligence related classes, like agent, goal, crowd, brain, flock, hint, pathfinding and other. More...
Data Structures | |
| class | AiAgent |
| This (invisible) Scene node is the central AI thinker, a "sentient" entity in the world. More... | |
| class | AiBrain |
| The AI brain is commanding the AI agent, the actual behaviour. More... | |
| class | AiCrowd |
| An AI crowd is a set of agents inter-communicating to reach goals and to exist. More... | |
| class | AiFlock |
| AI flock used in general for birds or fish schools or other kind of flocking creatures. More... | |
| class | AiGoal |
| An AI goal for the agents, a rule / target to be reached. More... | |
| class | AiHint |
| An AI hint, to make life easier for the agents in finding proper paths, or to take "smarter" decisions. More... | |
| class | AiLogicGraph |
| This graph is used to model AI logic flow, an AI brain. More... | |
| class | AiNavigationGraph |
| This graph will help AI agents to find the targets faster and not to wander around with to purpose. More... | |
| class | AiObstacle |
| An AI obstacle will help an AI agent walk around a specific visual thing in the world. More... | |
| class | AiPath |
| An AI agent path, used to move the agents in the world. More... | |
| class | AiPathfinding |
| Pathfinding class, used to compute paths using a set of rules and obstacles. More... | |
| class | AiPersonality |
| The AI personality class holds info and parameters of a brain, making each agent unique from others So for example you can have two monsters, same species or whatever, but one fearless and one a coward. More... | |
| class | AiProvider |
| The AI provider holds and manages a list of "sentient" agents. More... | |
| class | AiSense |
| An AI sense helps the agent move around or find automatic hints for its movement (sound, smell, sight and even proximity telepathy..). More... | |
The 'Ai' namespace keeps all the Artificial Intelligence related classes, like agent, goal, crowd, brain, flock, hint, pathfinding and other.