Data Structures

Nytro::Input Namespace Reference

The Input namespace holds classes related to input from user, mouse, keyboard, joystick, gamepad. More...

Data Structures

class  InputDevice
 An input device ( keyboard, mouse, joystick, wheel, etc. ). More...
class  KeyboardInputDevice
 The keyboard device. More...
class  MouseInputDevice
 A mouse input device. More...
class  JoystickInputDevice
 A joystick input device. More...
class  InputMapControl
 A class used for input mapping, holding the device type and a value for the key. More...
class  InputRepeatTimer
 A timer class used for key stroke repeat. More...
class  InputAction
 An input action like "fire","left","right". More...
class  InputComboAction
 A class used for combo-actions. More...
class  InputMap
 An input map stores the actions available in the game, can be loaded from an .actions.xml file. More...
class  InputObserver
 An input observer, used to handle the input from devices. More...
class  InputProvider
 The InputProvider handles the input from various devices. More...

Detailed Description

The Input namespace holds classes related to input from user, mouse, keyboard, joystick, gamepad.


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