The Input namespace holds classes related to input from user, mouse, keyboard, joystick, gamepad. More...
Data Structures | |
| class | InputDevice |
| An input device ( keyboard, mouse, joystick, wheel, etc. ). More... | |
| class | KeyboardInputDevice |
| The keyboard device. More... | |
| class | MouseInputDevice |
| A mouse input device. More... | |
| class | JoystickInputDevice |
| A joystick input device. More... | |
| class | InputMapControl |
| A class used for input mapping, holding the device type and a value for the key. More... | |
| class | InputRepeatTimer |
| A timer class used for key stroke repeat. More... | |
| class | InputAction |
| An input action like "fire","left","right". More... | |
| class | InputComboAction |
| A class used for combo-actions. More... | |
| class | InputMap |
| An input map stores the actions available in the game, can be loaded from an .actions.xml file. More... | |
| class | InputObserver |
| An input observer, used to handle the input from devices. More... | |
| class | InputProvider |
| The InputProvider handles the input from various devices. More... | |
The Input namespace holds classes related to input from user, mouse, keyboard, joystick, gamepad.