This namespace is the central host of the Physics related classes, bodies, ragdolls, ropes, simulation, vehicles, joints. More...
Data Structures | |
| class | PhysicsSpring |
| A spring info holder, used for various Physics usages. More... | |
| class | PhysicsMaterial |
| This class represents a Physics material, with several properties, used to be assigned to Physics bodies, for the collision response and forces applied. More... | |
| class | PhysicsShape |
| This class is a physic shape, used for collision. More... | |
| class | PhysicsBody |
| This class represents a Physics body, composed of one or many physic shapes (sphere,mesh,cylinder,box, etc.). More... | |
| class | PhysicsCloth |
| class | PhysicsForceField |
| class | PhysicsJointLimit |
| This class is used for Physics joints limits. More... | |
| class | PhysicsJoint |
| A Physics joint, can join together two Physics bodies. More... | |
| class | PhysicsContactPairInfo |
| This class is a contact pair info between two patches of two bodies. More... | |
| class | PhysicsEventListener |
| This class is used for user defined Physics events handling (ex.: make a sound when a joint broke). More... | |
| class | PhysicsSpace |
| A Physics island contains a group of physic bodies which can interact with each other. More... | |
| class | PhysicsProvider |
| A PhysicsProvider handles all the real time cinematic in the game, all the Physics aspects. More... | |
| class | PhysicsRagDoll |
| class | PhysicsRope |
| class | PhysicsSoftBody |
| class | PhysicsVehicleWheel |
| A Physics vehicle wheel. More... | |
| class | PhysicsVehicleMotor |
| A vehicle motor class holder. More... | |
| class | PhysicsVehicle |
| A Physics vehicle, with unlimited wheels. More... | |
Enumerations | |
| enum | EProcessPhysicsMode { eProcessPhysicsMode_HighQuality, eProcessPhysicsMode_MediumQuality, eProcessPhysicsMode_LowQuality } |
This enum is used for the quality of the Physics simulation. More... | |
This namespace is the central host of the Physics related classes, bodies, ragdolls, ropes, simulation, vehicles, joints.
This enum is used for the quality of the Physics simulation.
| eProcessPhysicsMode_HighQuality | |
| eProcessPhysicsMode_MediumQuality | |
| eProcessPhysicsMode_LowQuality |
Definition at line 31 of file nyPhysicsProvider.h.