#include "system/nyCommon.h"
Go to the source code of this file.
Data Structures | |
| class | Nytro::Ai::AiPersonality |
| The AI personality class holds info and parameters of a brain, making each agent unique from others So for example you can have two monsters, same species or whatever, but one fearless and one a coward. More... | |
Namespaces | |
| namespace | Nytro |
The Nytro Game Engine main namespace. | |
| namespace | Nytro::Ai |
The 'Ai' namespace keeps all the Artificial Intelligence related classes, like agent, goal, crowd, brain, flock, hint, pathfinding and other. | |