Data Structures | Namespaces

D:/work/nytro/include/game/nyAssemblyEntity.h File Reference

#include "system/nyCommon.h"
#include "scene/nySceneNode.h"
#include "game/nyEntity.h"
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Data Structures

class  Nytro::Game::AssemblyEntityPhysicsObject
class  Nytro::Game::AssemblyEntityPhysicsJoint
class  Nytro::Game::AssemblyEntityPhysicsBody
class  Nytro::Game::AssemblyEntityPhysicsShape
class  Nytro::Game::AssemblyEntitySlot
 An assembly slot is an object that holds a Scene node, in a specified place in the assembly object. More...
class  Nytro::Game::AssemblyEntityData
 The assembly data resource, keep the actual assembly definition. More...
class  Nytro::Game::AssemblyEntity
 The assembly node is a Scene node which manages the rendering of the assembly object. More...

Namespaces

namespace  Nytro
 

The Nytro Game Engine main namespace.


namespace  Nytro::Game
 

The game namespace keeps all the classes related to an actual game skeleton, the game state logic, genre helper classes (FPS/RTS/MMO/TBS/TPS..), player, and other classes.



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