#include "system/nyCommon.h"#include "scene/nySceneNode.h"#include "game/nyEntity.h"

Go to the source code of this file.
Data Structures | |
| class | Nytro::Game::AssemblyEntityPhysicsObject |
| class | Nytro::Game::AssemblyEntityPhysicsJoint |
| class | Nytro::Game::AssemblyEntityPhysicsBody |
| class | Nytro::Game::AssemblyEntityPhysicsShape |
| class | Nytro::Game::AssemblyEntitySlot |
| An assembly slot is an object that holds a Scene node, in a specified place in the assembly object. More... | |
| class | Nytro::Game::AssemblyEntityData |
| The assembly data resource, keep the actual assembly definition. More... | |
| class | Nytro::Game::AssemblyEntity |
| The assembly node is a Scene node which manages the rendering of the assembly object. More... | |
Namespaces | |
| namespace | Nytro |
The Nytro Game Engine main namespace. | |
| namespace | Nytro::Game |
The game namespace keeps all the classes related to an actual game skeleton, the game state logic, genre helper classes (FPS/RTS/MMO/TBS/TPS..), player, and other classes. | |