Data Structures | Namespaces

D:/work/nytro/include/game/nyFlowGraph.h File Reference

#include "system/nyCommon.h"
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Data Structures

class  Nytro::Game::FlowGraphNodeSlot
 A flow graph node slot, it can be an input, output or variable slot. More...
class  Nytro::Game::FlowGraphNode
 A flow graph node, with input and output slots, and data/variable slots. More...
class  Nytro::Game::FlowGraphEventNode
 A flow graph node which defines an input event. More...
class  Nytro::Game::FlowGraphVariableNode
 A flow graph variable node, used to store or retrieve data from/to a variable variant. More...
class  Nytro::Game::FlowGraphCommentNode
 A flow graph node used for visual comments placed into the graph. More...
class  Nytro::Game::FlowGraph
 A flow graph is used to define logic for a triggered event. More...
class  Nytro::Game::FlowGraphManager
 The flow graph manager keeps all flow graphs in one place and process them per frame, triggering the events when needed. More...

Namespaces

namespace  Nytro
 

The Nytro Game Engine main namespace.


namespace  Nytro::Game
 

The game namespace keeps all the classes related to an actual game skeleton, the game state logic, genre helper classes (FPS/RTS/MMO/TBS/TPS..), player, and other classes.



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