#include "system/nyCommon.h"

Go to the source code of this file.
Data Structures | |
| class | Nytro::Game::FlowGraphNodeSlot |
| A flow graph node slot, it can be an input, output or variable slot. More... | |
| class | Nytro::Game::FlowGraphNode |
| A flow graph node, with input and output slots, and data/variable slots. More... | |
| class | Nytro::Game::FlowGraphEventNode |
| A flow graph node which defines an input event. More... | |
| class | Nytro::Game::FlowGraphVariableNode |
| A flow graph variable node, used to store or retrieve data from/to a variable variant. More... | |
| class | Nytro::Game::FlowGraphCommentNode |
| A flow graph node used for visual comments placed into the graph. More... | |
| class | Nytro::Game::FlowGraph |
| A flow graph is used to define logic for a triggered event. More... | |
| class | Nytro::Game::FlowGraphManager |
| The flow graph manager keeps all flow graphs in one place and process them per frame, triggering the events when needed. More... | |
Namespaces | |
| namespace | Nytro |
The Nytro Game Engine main namespace. | |
| namespace | Nytro::Game |
The game namespace keeps all the classes related to an actual game skeleton, the game state logic, genre helper classes (FPS/RTS/MMO/TBS/TPS..), player, and other classes. | |