#include "system/nyCommon.h"#include "game/nyFlowGraph.h"

Go to the source code of this file.
Data Structures | |
| class | Nytro::Game::SetPropertyFlowGraphNode |
| This graph node is used to set a property value for an entity, when entered. More... | |
| class | Nytro::Game::ExpressionConditionFlowGraphNode |
| This graph node is used to evaluate an expression, when entered. More... | |
| class | Nytro::Game::BooleanConditionFlowGraphNode |
| This graph node is used to evaluate a boolean condition, when entered. More... | |
| class | Nytro::Game::PropertyValueFlowGraphNode |
| This graph node is used to get a property value, used as variable in a graph. More... | |
Namespaces | |
| namespace | Nytro |
The Nytro Game Engine main namespace. | |
| namespace | Nytro::Game |
The game namespace keeps all the classes related to an actual game skeleton, the game state logic, genre helper classes (FPS/RTS/MMO/TBS/TPS..), player, and other classes. | |