Data Structures | Namespaces

D:/work/nytro/include/game/nyFlowGraphNodes.h File Reference

#include "system/nyCommon.h"
#include "game/nyFlowGraph.h"
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Data Structures

class  Nytro::Game::SetPropertyFlowGraphNode
 This graph node is used to set a property value for an entity, when entered. More...
class  Nytro::Game::ExpressionConditionFlowGraphNode
 This graph node is used to evaluate an expression, when entered. More...
class  Nytro::Game::BooleanConditionFlowGraphNode
 This graph node is used to evaluate a boolean condition, when entered. More...
class  Nytro::Game::PropertyValueFlowGraphNode
 This graph node is used to get a property value, used as variable in a graph. More...

Namespaces

namespace  Nytro
 

The Nytro Game Engine main namespace.


namespace  Nytro::Game
 

The game namespace keeps all the classes related to an actual game skeleton, the game state logic, genre helper classes (FPS/RTS/MMO/TBS/TPS..), player, and other classes.



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