#include "system/nyCommon.h"#include "system/nyProvider.h"#include "game/nyWorld.h"#include "input/nyInputCommon.h"#include "system/nyStreamProvider.h"#include "scene/nySceneGraph.h"#include "game/nyFlowGraph.h"

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Data Structures | |
| class | Nytro::Game::GameStateHandler |
| The game state handler class is associated with a specific part/section of the game and does all the handling for that section of the game, like frame rendering, input, init and release. More... | |
| class | Nytro::Game::GameConfiguration |
| A game configuration object keeps all info about a specific game, like game data location, the game provider class, etc. More... | |
| struct | Nytro::Game::GameConfiguration::StreamLocationInfo |
| class | Nytro::Game::GameProvider |
| This provider handles all the game logic, this is the actual user defined game module in other game engines it is called game.dll inherit from this class to create your game provider. More... | |
Namespaces | |
| namespace | Nytro |
The Nytro Game Engine main namespace. | |
| namespace | Nytro::Game |
The game namespace keeps all the classes related to an actual game skeleton, the game state logic, genre helper classes (FPS/RTS/MMO/TBS/TPS..), player, and other classes. | |
Variables | |
| const char * | Nytro::Game::kSaveGameFolder |