Data Structures | Namespaces | Variables

D:/work/nytro/include/game/nyGameProvider.h File Reference

#include "system/nyCommon.h"
#include "system/nyProvider.h"
#include "game/nyWorld.h"
#include "input/nyInputCommon.h"
#include "system/nyStreamProvider.h"
#include "scene/nySceneGraph.h"
#include "game/nyFlowGraph.h"
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Data Structures

class  Nytro::Game::GameStateHandler
 The game state handler class is associated with a specific part/section of the game and does all the handling for that section of the game, like frame rendering, input, init and release. More...
class  Nytro::Game::GameConfiguration
 A game configuration object keeps all info about a specific game, like game data location, the game provider class, etc. More...
struct  Nytro::Game::GameConfiguration::StreamLocationInfo
class  Nytro::Game::GameProvider
 This provider handles all the game logic, this is the actual user defined game module
in other game engines it is called game.dll
inherit from this class to create your game provider. More...

Namespaces

namespace  Nytro
 

The Nytro Game Engine main namespace.


namespace  Nytro::Game
 

The game namespace keeps all the classes related to an actual game skeleton, the game state logic, genre helper classes (FPS/RTS/MMO/TBS/TPS..), player, and other classes.


Variables

const char * Nytro::Game::kSaveGameFolder

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