Data Structures | Namespaces

D:/work/nytro/include/graphics/nyGraphicsProvider.h File Reference

#include "system/nyCommon.h"
#include "system/nyProvider.h"
#include "system/nyStats.h"
#include "system/nyThread.h"
#include "graphics/nyVideoDevice.h"
#include "graphics/nyColor.h"
#include "graphics/nyGeometryBuffer.h"
#include "graphics/nyTexture.h"
#include "graphics/nyShader.h"
#include "graphics/nyRenderStateBlock.h"
#include "graphics/nyRenderWindow.h"
#include "math/nyMath.h"
#include "scene/nyCamera.h"
#include "scene/nyLight.h"
#include "graphics/nyMeshBuilder.h"
#include "system/nyEngineObserver.h"
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Data Structures

class  Nytro::Graphics::AxisGizmo
 An axis gizmo is graphical helper used in editor(s) to move/rotate/scale scene elements. More...
class  Nytro::Graphics::TextRenderCache
 Class used to optimize text rendering by caching a baked text quads vertex buffer. More...
class  Nytro::Graphics::GraphicsProvider
 The mighty graphics provider, the interface between user->engine->OpenGL or D3D. More...
class  Nytro::Graphics::GraphicsProvider::SystemTextureInfo
 System texture like depth or colo buffer, or some user defined. More...

Namespaces

namespace  Nytro
 

The Nytro Game Engine main namespace.


namespace  Nytro::Scene
 

This namespace holds the scene related classes, scene nodes, scene graph.


namespace  Nytro::Gui
 

The Gui namespace holds the graphical user interface classes, UI controls.


namespace  Nytro::Graphics
 

The graphics namespace holds all the graphics and rendering related classes, all what is displayed on screen, is using classes from here.



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