#include "system/nyCommon.h"#include "system/nyProvider.h"#include "system/nyStats.h"#include "system/nyThread.h"#include "graphics/nyVideoDevice.h"#include "graphics/nyColor.h"#include "graphics/nyGeometryBuffer.h"#include "graphics/nyTexture.h"#include "graphics/nyShader.h"#include "graphics/nyRenderStateBlock.h"#include "graphics/nyRenderWindow.h"#include "math/nyMath.h"#include "scene/nyCamera.h"#include "scene/nyLight.h"#include "graphics/nyMeshBuilder.h"#include "system/nyEngineObserver.h"

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Data Structures | |
| class | Nytro::Graphics::AxisGizmo |
| An axis gizmo is graphical helper used in editor(s) to move/rotate/scale scene elements. More... | |
| class | Nytro::Graphics::TextRenderCache |
| Class used to optimize text rendering by caching a baked text quads vertex buffer. More... | |
| class | Nytro::Graphics::GraphicsProvider |
| The mighty graphics provider, the interface between user->engine->OpenGL or D3D. More... | |
| class | Nytro::Graphics::GraphicsProvider::SystemTextureInfo |
| System texture like depth or colo buffer, or some user defined. More... | |
Namespaces | |
| namespace | Nytro |
The Nytro Game Engine main namespace. | |
| namespace | Nytro::Scene |
This namespace holds the scene related classes, scene nodes, scene graph. | |
| namespace | Nytro::Gui |
The Gui namespace holds the graphical user interface classes, UI controls. | |
| namespace | Nytro::Graphics |
The graphics namespace holds all the graphics and rendering related classes, all what is displayed on screen, is using classes from here. | |