#include "system/nyCommon.h"#include "system/nyBase.h"

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Data Structures | |
| class | Nytro::Game::PlayerAction |
| A player action like move, jump, etc., used for recording the actions for playback. More... | |
| class | Nytro::Game::Player |
| The player helper object, receives the keyboard, mouse and joystick actions to execute them. More... | |
Namespaces | |
| namespace | Nytro |
The Nytro Game Engine main namespace. | |
| namespace | Nytro::Game |
The game namespace keeps all the classes related to an actual game skeleton, the game state logic, genre helper classes (FPS/RTS/MMO/TBS/TPS..), player, and other classes. | |